All class skill trees in Tiny Tina’s Wonderlands
Table of Contents
Like the Borderlands games before it and the Dungeons and Dragons RPG it takes inspiration for, your character in Tiny Tina’s Wonderlands is burdened with the agony of choice when it comes to the style of play you want.
The latest release from Gearbox features six class options to choose from, each with their own skill tree for you to build and customize. Each tree offers a variety of skills to increase your combat efficiency in the style you choose.
Here are the full skill trees for all six classes in Tiny Tina’s Wonderlands.
Brr-Zerker
Class Feat
- Rage of the Ancients: Use an Action Skill to become Enraged, adding bonus Frost Damage to attacks. Enrage duration will not deplete while an Action Skill is active, but ends if you are downed. Activating an Action Skill when already Enraged restores a portion of the Enraged timer.
Action Skills
- Dreadwind: Spinning slashing attack that grants increased Movement Speed and Slow Immunity for a duration.
- Feral Surge: Leap toward your target and frost damage to all enemies. Cooldown resets if an enemy is killed.
Skills
Clawbringer
Class Feat
- Wyvern Companion: The Clawbringer is accompanied by a Wyvern Companion that flies around and attacks enemies with its claws and Fire Breath.
Action Skills
- Cleansing Flames: Summons a hammer and smashes it into the ground, dealing damage and summoning a Fire Nova.
- Storm Dragon’s Judgment: Summons a hammer and hurls it, dealing lightning damage to all enemies it touches. Deals lightning melee damage in the area around where it lands. Can be recalled.
Skills
Graveborn
Class Feat
- Demi-Lich Companion: Accompanied by a floating Demi-Lich Companion that targets enemies at range and deals Dark Magic damage. Whenever the Fatemaker casts a spell, the Demi-Lich will cast Hellish Blast, creating a homing projectile of the Spell’s elemental type, dealing damage to nearby enemies on impact.
Active Skills
- Dire Sacrifice: Sacrifice some of your health to deal Dark Magic damage and apply Dark Magic status effects to all enemies nearby. Deals bonus damage proportional to the sacrificed amount of Health.
- Reaper of Bones: Get fully healed, gains Leech Efficiency, and deals bonus Dark Magic damage for a duration, but at the cost of an increasing amount of health per second.
Skills
Spellshot
Class Feat
- Spellweaving: Casting a Spell or reloading a weapon grants a stack of Spellweaving, increasing Spell damage. Automatically decay after a few seconds. Casting a Repeating Spell has a chance to award additional Spellweaving stacks with each Repeating Cast.
Active Skills
- Ambi-Hextrous: Can equip a spell into the Action Skill slot.
- Polymorph: Turn an enemy into a Skeep. Any player that damages the Skeep has a chance to cast a free spell, but it’s guaranteed if the Spellshot deals Gun damage first. Gains stacks of Spellweaving.
Skills
Spore Warden
Class Feat
- Mushroom Companion: Mushroom Companion targets nearby enemies and deals Poison damage. Launches itself toward enemies that the player pings.
Active Skills
- Barrage: Summon an Ethereal Bow, firing seven arrows that deal damage on impact. Arrows ricochet twice between nearby enemies. Has multiple charges.
- Blizzard: Summon three Frost Cyclones that seek out enemies and deal frost damage.
Skills
Stabbomancer
Class Feat
- Dirty Fighting: Increased critical hit chance.
Active Skills
- Ghost Blade: Throw a ghost blade that deals periodic melee damage to nearby enemies. Can be rethrown a second time.
- From the Shadows: Enter stealth. All damage dealt is automatically a critical hit but at reduced critical hit damage.
Skills
ncG1vNJzZmicn6mytLzOq6usZpOkunCzxKecq5mcZLumw9JomKWkXZi5or%2FSZqqkoZyherW%2BxJ6qZqGeYsGquthmq6Kmkah6uLvNnZyrpJGjsbQ%3D